

This project was built during a 24-hour hackathon and later refined and deployed for public use. My team and I created a browser-based 3D editing environment that simplifies how users generate and manipulate 3D models in real time.
Mibu brings a fast, prompt-driven workflow into an interactive 3D space. Instead of relying on complex desktop software, users work directly in the browser where they can upload STL or STEP files, generate models through written or spoken prompts, and edit mesh geometry instantly.
Problem
Many AI-powered 3D tools focus primarily on generating models from text or images, but offer limited flexibility once the model is created. Editing, resizing, and refining meshes can be unintuitive and slow. We saw a gap in tools that allow rapid iteration while maintaining direct geometric control.
Approach
We developed a system that generates editable 3D point data and reconstructs the surface mesh dynamically. This allows users to directly drag, resize, and adjust specific regions of a model within the web interface, making iteration more fluid and accessible.
My Role | UX & Frontend Experience
I led the web flow, user experience, and interface design for the platform.
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Designed the structure and interaction flow of the 3D workspace
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Defined how users upload, generate, and edit models
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Conceptualized the frontend tools and interface behavior
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Collaborated closely with my teammates, who implemented the backend systems and core engineering
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My focus was translating a technically complex system into an intuitive and seamless user experience.
